martes, 26 de noviembre de 2013

Laminar Airflow - Clean Work Station and Ribonucleotide

First it was assumed that the use of tools available only to apes. Often, animals are not only used "ready", but improve, or even manufacture them. embedded procedures of animals is studied in comparative psychology. All manifestations of mental animals environmentally and situationally conditioned and subject to general biological laws. Later discovered here use of guns in many animal species, including monkeys, birds and even insects. This transfer is made as to the similarity of items, and on the similarity between them. However, the absolute fact - the inability of the Subarachnoid Hemorrhage produce some weapons with the help of others: the animals treated with guns only with their own bodies - hands, claws, teeth. The possibility of solving the problem pre-prepared special action koi themselves biologically insignificant, - sometimes in the form of search or cooking implements (Animals: Activities gun). As a rule, the game appears as a sensory-motor activity in the period immediately prior to puberty, and is directed at objects, koi during the game serve as a biologically neutral. Animal: the game (game here game animals) - activity, characteristic mostly higher mammals - especially predators and monkeys - aimed at some kind of conditional simulation of biological forms of interaction with the outside world. Games are found only in higher vertebrates - mammals and birds, which indicates their exceptional importance for the development of ontogenetic psyche at the highest levels of its evolution. ANIMAL: thinking - the mental process of reflection of the outside world, inherent in higher vertebrates, particularly primates). Sometimes the subject of pre-adapted for Batch as a weapon. ANIMAL: INTELLIGENCE - the highest form of mental animals (higher vertebrates), wherein a reflection not only substantive components of the environment, but their relations and connections (situations), as well as non-stereotyped solve complex problems - in different ways to transfer and use of various operations learned in prior individual experience. Fabry's game sees the animals as a developmental activity, here the main content of behavior in a special "gaming" the period of ontogenesis of the psyche prior to maturity. K.

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