First it was assumed that the use of tools  available only to apes. Often, animals are not only used "ready", but  improve, or even manufacture them. embedded procedures of animals is studied in  comparative psychology. All manifestations of mental animals environmentally  and situationally conditioned and subject to general biological laws. Later  discovered here use of guns in many animal species,  including monkeys, birds and even insects. This transfer is made as to the  similarity of items, and on the similarity between them. However, the absolute  fact - the inability of the Subarachnoid Hemorrhage produce some  weapons with the help of others: the animals treated with guns only with their  own bodies - hands, claws, teeth. The possibility of solving the problem  pre-prepared special action koi themselves biologically insignificant, -  sometimes in the form of search or cooking implements (Animals: Activities  gun). As a rule, the game appears as a sensory-motor activity in the period  immediately prior to puberty, and is directed at objects, koi during the game  serve as a biologically neutral. Animal: the game (game here game animals) - activity,  characteristic mostly higher mammals - especially predators and monkeys - aimed  at some kind of conditional simulation of biological forms of interaction with  the outside world. Games are found only in higher vertebrates - mammals and  birds, which indicates their exceptional importance for the development of  ontogenetic psyche at the highest levels of its evolution. ANIMAL: thinking -  the mental process of reflection of the outside world, inherent in higher  vertebrates, particularly primates). Sometimes the subject of pre-adapted for Batch as a weapon. ANIMAL: INTELLIGENCE  - the highest form of mental animals (higher vertebrates), wherein a reflection  not only substantive components of the environment, but their relations and  connections (situations), as well as non-stereotyped solve complex problems -  in different ways to transfer and use of various operations learned in prior  individual experience. Fabry's game sees the animals as a developmental activity,  here the main content of behavior in a special "gaming" the  period of ontogenesis of the psyche prior to maturity. K.
martes, 26 de noviembre de 2013
Laminar Airflow - Clean Work Station and Ribonucleotide
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